ARTECA !!! Experimental Publishing at the Intersection of Science, Art,Technology


We are giving a webinar on ARTECA today


WEBINAR TODAY 2pm EST April 24 2017


Experimental Publishing at the Intersection of Science, Art,Technology R. Malina J. Ippolito, J Rodgers, C.Nazir


It will be published on you tube after

Roger Malina

ATEC watering hole april 21 in dallas texas


if you have friends in dallas please feel free to invite them to

ATEC Watering Hole

April 21,  2 – 4pm


ATC 3.209


Advent GX

Jose Quintana and Marie Marchand

Bryant, Texas

Founded in 2004 as a spin-out from Texas A&M University, Advent GX is a tourism and economic development solutions provider with practices in economic analysis, technology & entrepreneurship, tourism development, and marketing & creative services. Advent GX uses innovation and entrepreneurship to support cultural and heritage development in small and underserved communities. Having served the top two tourism states in the U.S., Advent GX puts proven analytical tools and strategy development practices to work for small and underserved communities and the businesses that bring these places to life. Working with our clients, we focus on developing the assets unique to each community – cultural, heritage, ecological –  to enhance quality of life and spur economic growth.

About Jose Quintana: Currently the President of Advent GX and the visionary behind the Innovation Underground Quintana is a serial entrepreneur and consultant to clients from Disney to Novartis,  and the States of California and Texas. Quintana brings broad expertise, insight and genuine enthusiasm to every new project or idea. Quintana has a computer science degree from Texas A&M University with a minor in Mathematics and Statistics. Quintana brings key technology development, financial engineering and econometric modeling competencies to AdventGX as well as strong strategy deployment and project management expertise. Quintana has also done considerable work in the areas of Data Visualization, Volumetric Analysis, Geomatics, Remote Sensing – Telemetry, Data Acquisition, Strategy & Performance Support Systems, Analytics, Rural Economic Development, and Quality Function Deployment. He is also proud to serve as Advisory Council Member at the Texas Engineering Extension Service (TEEX). In 2009, Quintana was appointed to the Advisory Council of the Recreation, Park and Tourism Sciences Department at Texas A&M University and served as president of the Texas Chapter -Travel and Tourism Research Association. Quintana currently serves as president of the Central Texas Chapter of the International Systems Security Association.

About Marie Marchand: As the Innovation Underground Manager and SEAD Academy Director at Advent GX Marchand oversees the daily operations of the Innovation Underground, a business and technology incubator and supports entrepreneurs with various services. She also directs the SEAD Academy educational program that encourages innovation and promotes the discovery of new ways to understand and positively impact our communities and our world. Marchand graduated from the Universite Catholique de Louvain, Belgium with a Master’s Degree in Modern Languages and Literatures, option in Languages for Business Communication.



João Silveira


About João Silveira: A pharmacist with experience in toxicology and scientific instrumentation Silveira is currently a Harvard Research Fellow – Faculty of Arts & Sciences and Ph.D. student at Medical Biochemistry Institute, Federal University of Rio de Janeiro (UFRJ).   The goal is to investigate how do the interaction processes between art and science occur, and which are the dialogue products of these two fields based on a contemporary investigation of projects in Brazil, France, and the United States. This work has been presented at several events at universities such as Harvard, MIT, Ryerson University and Imperial College London. He is a member of the Sociedad del Rayo – Comité Internacional de Arte, Ciência y Tecnologia (Core founder – Colômbia) and  Art & Science Collaborations (ASCI) and author of the book “Da Ideia ao Aplauso”.  Silveira is also a performer, choreographer, professor and researcher and has experience of over 20 years on tour around the world and 3,000 shows.



Invitation to Yuri’s Night and Greater Earth Day Party Dallas April 22 Saturday 2017


This is to invite you to a Yuri’s Day  and Greater Earth Party  in Dallas on Sat April 22 12-8pm

Yuri’s Night is wed april 13 and celebrates Gagarin’s first human in space flight- we celebrate it late

parties are held all over the planet:

The Greater Earth Day, coined by space artist Arthur Woods :

which helps us rethink the earth and sustainable life on it in the larger context of the solar planetary system, and now the thousands of planets around other stars that are now being studied. Geo-centric and anthropo-centric thinking needs to be reframed !!

We will also be celebrating the presence of a number of visitors and guests to dallas, as well as the graduation of several of the UTDallas students in the UTD ATEC ArtSciLab:

Anyway if you are in dallas, or know anyone in dallas who might like to come, here are the details- contact me at if you think you might drop by !!

Roger Malina

Hope you can come!

​  ​


ATEC  ArtSciLab
Greater Earth Day Party!

Saturday, April 22nd
AT 12.PM-8.30 PM

“Landmark on Lovers”
Contact me for details
Dallas, TX 75206


  510 316 9149

Outside the building​

Take elevator to 2nd Fl.(2), turn left

​ out of the elevator​

 and #200 is just on the right side of the corridor.
Call 510 853 2007 or 510 316 9149 if you have problems getting through the front glass door of the entrance.​

HOT STEAM: US National Academies call for Evidence for art science integration



the US Academies of science, engineering and medecine are examining the evidence behind the assertion that educational experiences that integrate the humanities and arts with science, technology, engineering, math, and medicine lead to improved educational and career outcomes for undergraduate and graduate students.
They have issued a public call for submission of evidence by May 2017

We ecourage our international colleague to contribute to this collective reflection (all contibutions solicited and welcome)

Roger Malina


Dear Colleague,

We are seeking your input on a National Academies of Sciences, Engineering, and Medicine study that is examining the evidence behind the assertion that educational experiences that integrate the humanities and arts with science, technology, engineering, math, and medicine lead to improved educational and career outcomes for undergraduate and graduate students.


The committee undertaking this study began its work in July of 2016 and the final product of our deliberations will be the publication of a detailed, evidence-based report in the spring of 2018 that will describe the known impact of integrative approaches to teaching and learning in higher education on students’ academic performance and career readiness. More details on the study can be found here. We are currently in the information gathering stage of the study process and we would like to ask whether you, or others at your institution, have data and information to share that could inform this study.

Are there programs or courses at your institution that integrate the arts and humanities with science, technology, engineering, mathematics, and/or medicine? If so, what is known about the impact of these educational experiences on the students at your institution?

Has your institution ever evaluated or assessed these educational experiences formally or informally? If so, what data can you share?

Are there factors at your institutions that make integration across disciplines difficult to achieve? If so, what are they? Have any educational experiences or programs at your institution that integrated the arts and humanities with sciences, technology, engineering, math, and/or medicine ended or been discontinued? If so, why did the experience or program end?

We would greatly appreciate your input as we work to meet the charge of this study. The data and information you share will not only contribute to the evidence base the committee will examine, but will also aid us in our effort to gather sufficiently broad input to ensure that we consider all important perspectives and information pertinent to this topic. In addition to your input, please also forward this request for content to those colleagues and thought leaders, as well as affiliated partners in higher education, who you think might make a unique contribution to this study. Please note that any information you or your colleagues share with the committee will be made public, consistent with the Federal Advisory Committee Act.

If you have information to share, please submit it using This Link.


It would be very helpful to us if you could contribute your input by May 1, 2017 to allow ample time for the committee to consider your contribution before the drafting and publication of the report. If we have follow-up questions regarding your letter, we may contact you by phone or e-mail, or we may request that you present more details directly to our committee at a future meeting. For further information on the study, you may emailAshley Bear.

Your efforts and input will be greatly appreciated.

On Behalf of the Committee,
David Skorton
Secretary, Smithsonian Institution

HOT STEM TO STEAM TOPIC: the PHD in Art and Design ???????????????


Ken Friedman and Jack Ox have raised a hot topic in the STEM to
STEAM discussion; how are hybrid professionals to be trained ?
(for those of you not on the YASMIN  discussion list check out
the discussion at  or join the
As Ken and Jack explain the PhD has been spreading through art and design
schools internationally – in the USA there has been a debate whether
the MFA ( master of fine arts) or the PhD is appropriate and what the
difference is in terms of methodologies and training. The US College Art
Association has issued a policy statement re affirming that both the MFA
and PhD are ‘terminal degree’ in the USA which certify the professional
to teach and conduct research including supervising students.
– can a professional with an MFA supervise phd students ?
-can a professional with a PhD supervise the work of MFA students?
how are the training methods different and overlapping ? what
are best examples of phd programs in art and design internationally !
the leonardo phd in art and design symposium organised by Ox
and Friedman solicits papers
I am currently working with Mauricio Mejia and Andres Roldan at the
University of Caldas , Manizales, Colombia on the issue of
training professionals for transdisciplinary collaboration-there will
be a panel and workshop on best practices at ISEA 2017 this june
in a private discussion with michael punt he challenged us to clarify:
– is transdisciplinarity research a method or a practice ?
does one train in particular research methods ? or does one create
the conditions for transdisciplinarity to emerge ?
one thing that is clear to me is that we seek to ‘integrate’ and not ‘unify’
approaches ( Punt referred me to Rorty)
We encourage all yasminers to contribute to this discussion
roger malina

Leonardo Three-Year Symposium on the Ph.D. in Art and Design

Ken Friedman and Jack Ox, Guest Editors

In 2017, the journal Leonardo celebrates 50 years of publishing research and
works of art at the intersection of art, science and technology. As part of the
celebrations, we initiated a 3-year symposium to address issues surrounding
the development of the Ph.D. in Art and Design. The first articles are about to

Universities around the world are now debating this issue. While the MFA is a
terminal degree for professional practice, the Ph.D. is a research degree — the
doctor of philosophy. The debate began in the U.K. when independent art and
design schools merged with universities or obtained university status in their
own right. This led to the question of the standards for appointment and
promotion to programs once located in separate institutions that are now
located within universities. Universities in Europe, Asia, Australia and North
America have joined the conversation by establishing new Ph.D. programs or
initiating serious debates on whether — and how — to build them.
The question of the Ph.D. for art and design raises many challenging issues.

First among these is the nature of research, research training, and the Ph.D.
While this issue is obvious to those who have earned a Ph.D. in the natural
sciences, social sciences, or liberal arts, it remains complicated in
understanding the Ph.D. for art and design. What is the Ph.D. in art? What is
the Ph.D. in design? What should a Ph.D. be in a field of professional practice?
Should there be several kinds of Ph.D. in art and design or one major model?
Why pursue such a degree? What is the nature of such a Ph.D. with respect to
research quality as distinct from the quality of art or design practice? Why are
so many programs struggling or going wrong? Why do universities and
accrediting authorities permit problematic programs to continue? Why, in the
past, did artists interested in research choose to take a Ph.D. in disciplines
outside art? Are there specific skills all researchers require without respect to
their discipline? These are questions to consider, and there are people who
have something to say about them, including experienced supervisors. With
this symposium, we are reaching out to those with solid experience in doctoral
education to draw on their skills and wisdom.

The fresh debate on the Ph.D. for art and design taking place in North
American universities has global implications. This debate makes it
imperative to consider the different models of doctoral education elsewhere in
the world. Is it reasonable to earn a Ph.D. for a practice-based thesis with an
artifact or an exhibition in place of the thesis, accompanied by an essay of
20,000 words? Should doctoral programs admit students to research training
programs without undergraduate experience in such key skills as analysis,
rhetoric, logic or mathematics? Can undergraduate art and design students
with a focus on studio skills hope to succeed in doctoral work when they have
had little or no experience in the kinds of information seeking or writing that
form the basis for earning a research degree? Is it possible to award Ph.D.
degrees for skills and capacities completely different from those in any
established research field? In North America, an exhibition of artifacts with a
short thesis is the basis for awarding an MFA degree; in the UK and Australia
and at some European art schools, this is the basis for awarding a Ph.D. Is it
possible to merge these two traditions?

The SEAD and STEAM Challenge

One of the specific challenges we face internationally is finding new ways to
enable collaboration between science and engineering with the arts, design
and the humanities (SEAD). The United States National Science Foundation
funded a SEAD study highlighting a number of international developments
and best practices that inevitably will influence the question of the Ph.D. in art
and design. One of the areas in this study was the emerging discussion on

Call for Papers

The Ph.D. for art and design has become a significant issue in worldwide
university education. As the world’s oldest peer-reviewed interdisciplinary
journal for the arts, sciences and technology, Leonardo has a responsibility to
serve as a forum for the conversation. This symposium is our contribution to
the emerging dialogue on this issue in North America and around the world.

We seek several kinds of contributions to a 3-year symposium on the Ph.D. in
art and design.

• First, we seek full-length peer-reviewed articles for publication in the
Leonardo addressing key issues concerning the Ph.D. in art and design.
• Second, we seek significant reports, research studies and case
studies. Since these will be longer than journal articles, we will review
them for journal publication as extended abstracts with references, and
we will publish the full documents on the Leonardo web site.
• Finally, we will welcome Letters to the Editors in response to published
articles and to the documents on the web site.

Questions and correspondence should be sent to Jack Ox at

Manuscript proposals and articles submitted for publication
consideration should be sent to:

Ken Friedman PhD, DSc (hc), FDRS, is Chair Professor of Design
Innovation Studies at Tongji University; University Distinguished Professor at
Swinburne University; and Adjunct Professor at James Cook University.

Jack Ox PhD, MFA, Research Fellow at ART/SCI Lab, ATEC, UTDallas
Research Associate with the Center for Advanced Research Computing
(CARC) University of New Mexico.

Hot STEAM research topic: The Re Invention of Public Spaces: Science ,Technology, Architecture, Design and Urban Studies


Hot STEAM research topic: The Re Invention of Public Spaces and the Commons:  Science ,Technology, Architecture, Design and Urban Studies…and Neurosciences !

Anastasia  Karandinou brings to our attention another hot topic emerging area of STEAM research. She points to the conference:

International Conference ‘Between Data and Senses; Architecture, Neuroscience and the Digital Worlds’:

23-24 March 2017, London. Venue: Arup, 8 Fitzroy Str, W1T  by the University of East London (UEL), supported by RIBA, ARUP and the Museum of Architecture

In particular: ” The cross-over between the digital and the physical is being increasingly addressed in design disciplines, architecture, arts and urban studies” .

There is indeed a hot topic area tied to this which is the redefinition of public spaces that is going on.

Ten years ago , through a collaboration with Bronac Ferran, we published as a Leonardo Book

CODE: Collaborative Ownership and the Digital Economy. Edited by Rishab Ghosh;

At the time the focus was on the open source movement and  looked at the collaborative model of creativity—with examples ranging from collective ownership in indigenous societies to free software, academic science, and the human genome project—and finding  alternatives to proprietary frameworks for creativity based on strong intellectual property rights.

The topic of the public digital ‘commons’ was a strong discussion at then that has now evolved into a much broader discussion of the redefinition of the ‘public spaces’ and how these are impacted by new technologies as well as the evolving idea of privacy, both in physical space but also the internal spaces of our bodies.

For instance Anne Balsamo, now Dean of the School of Art, Technology and Emerging Communication at UTDallas, in her book  Designing Culture: The Technological Imagination at Work . She has been for many years been developing research on “Public Interactives”  as 

“The term Public Interactives names the broad category of mediated experiences that are now on offer in communal and public spaces. Balasamo argues that

  • Public Interactives are technological devices that serve as the stage for digitally mediated conversations with audiences members in communal spaces such as museums, theme parks,  outdoor entertainment plazas, and urban streets.

  • Public Interactives include works of public art that evoke new experiences and perceptions through experiments with scale, mobility, built space, and modes of human engagement in public spaces;

  • Public Interactives are a mode of public communication designed to engage people through the use of digital media in conversations for the purposes of information exchange, education, entertainment, and cultural reproduction;

See for instance

The Cultural Work of Public Interactive ( Christiane Paul, Anne Balsamo) Published Online: 5 MAR 2016 DOI: 10.1002/9781118475249.ch14  The conference Anastasia points us to is titled: Between Data and Senses: Architecture, Neuroscience and the Digital Worlds

So what does neuroscience have to do with public spaces ? The first area , much discussed in this conference that Anastasia points us to, is how the contemporary neuro and cognitive sciences enriches our understand how humans navigate and perceive the world, and this how architects and designers should take this into account.

This connects of course to the arts and health sciences that I brought up in the previous post, But beyond this is the impact of availability of data on the internal and external functioning of our bodies. This was not really a big issue 10 or 20 years ago. But companies now have access to data on our movements, habits, purchasing and are able to either predict, or encourage, future behaviour; valuable data and methodologies for designers of public spaces and architects.

See for instance the work of Physicist Bruno Georgini and Artist Mariateresa Sartori during an art science residency at IMERA:  in this cases addressing public spaces of Marseille, but they have also done this in Venice and other cities (including sonification of foot traffice on Venetian Bridges by Scot Gresham-Lancaster.

The mhealth movement however has also brought internal biological data into the commons and public spaces. For instance see

Sharing mHealth Data via Named Data Networking by Zhang et al (2016) 

Recently a friend of mine made available data he was collecting on himself during exercise ( heart rate etc, but also the specific exercising he was doing, how long he exercised in each activity, such as bike riding, but also self administered blood tests.) There are now very organised communities of individuals who opt to share data about their bodies that would not normally be considered public data. As I was exercising myself at a gym recently, I was made aware of my friends exercising on the same exercises as I was doing. The idea of the inside of ones body being part of a public space, that can be part of what designers and architects draw on, brings up of course many issues and that humanities scholars and sociologists are hard at work on for instance see the work of Olivia Banner , Communicative Biocapitalism: The Voice of the Patient in Digital Health and the Health Humanities (University of Michigan Press, forthcoming 2017),

So here I want to argue that these emerging hot topics fit intrinsically into the STEM to STEAM argumentation bringing together unlikely collaborators from Design and Architecture, Urban Studies, Humanities to Emerging Media, Health Sciences and Neurosciences  needed to understand the designing of a culture we will be living in, and the re-invention of public spaces and the concept of a ‘commons’. How do we design the commons of a world we want to live in !

Roger Malina


Emerging STEAM research hot topics: art, biology, mhealth and medecine


In the previous post I called for discussion of hot topics in research that are part of the stem to steam rationale.

I identified the emerging field of multi modal data representation as one such field , faced with the disruptive situation brought about by big data

Another area that now has 25 years lineage is the broad area of art and biology ( thanks to pioneers such as Joe Davis see the metalife initiative led by Yvan Tina for good links to resources

What is notable in recent years that some of these researchers have shifted to pursue the connection of art and biology, to m-health and more generall health care and medicine– this is a very old area ( see Eric Kandel’s books for instance) but is currently being re-energised by the steam movement and born digital artists.

Here at the university of texas for instance, bonnie pitman has been leading a program that includes partnerships between medical schools and museums ( i commented on this in a previous post)

A major conference was held at the NY MOMA: see
a report has now been posted on “the Art of Examination”: Art Museum and Medical Schools Partnerships”

In addition curricula are being developed by the O’Donnell Institute partners with The University of Texas Southwestern Medical School and the Dallas Museum of Art to engage medical students in observing, analyzing, and communicating about works of art to develop their diagnostic skills. A very useful bibliography is available at 
including research that shows evidence of the outcomes of such work

In our own art science lab emerging media and art student Ritwik Kaikini is working with UTD chemist Jeremiah Gassensmith to teach bacteria to sing !- some first process rough videos are up at

Last week I heard the sound of the death phase of a bacteria colony as well as young colonies-they sound very different !

The ultimate application of this art science research by Jermiah Gassensmith is drug delivery to target areas of the body of cancer patients

I also note ( see below, forwarded by  Ingeborg Reichle) a new book on BioArt: Ιnstitutional Critique to Hospitality: Bio Art Practice Now, Athens 2017 with authors that are members of Yasmin- we would welcome your comments !

we welcome comments on the emerging hot topic on art/biology/medicine as well as identification of other STEAM hot topic research areas

If you have evidence that steam approaches in arts and medicine are productive, we are interested in for examples of medical discoveries that would not have been made without such approaches. As I said this is a very old area that couples the arts and sciences, but that is seing an explosion of new activity, in part fueled by a new generation of born digital artists, but also renewed interest by the medical profession

roger malina

From: Ingeborg Reichle <>

Subject: new book on BioArt: Ιnstitutional Critique to Hospitality:
Bio Art Practice Now, Athens 2017

Institutional Critique to Hospitality: Bio Art Practice Now brings
together 13 texts by renowned art historians, art theorists and
pioneering artists considering bio art’s contemporary relevance.

The first part of the book charts a transition in contemporary bio art
practice concerned with a move away from Institutional critique into
the idea of Hospitality: Kathy High provides an endearing account of
‘Bees and Microbes’, while Suzanne Anker reflects on ‘Three Blind
Mice’. Marta de Menezes rethinks ‘Representation in Bio art’ while
Pascale Pollier considers ‘The Fabric of Life’ with regard to *Fabrica
Vitae *exhibition and Αggelos Antonopoulos makes a personal statement
with regard to his own contribution to this exhibition. Ellen K. Levy
thinks about ‘Emergence’ in the context of bio art, while Adam
Zaretsky provides a critical commentary on contemporary artists’
engagement with bio art and Ioannis Melanitis an autobiographical one.

In the second part of the book, the tension between these two notions
and contexts is examined in a historical light: Martin Kemp discusses
‘Pros and a few Cons’ for ‘Artists in Labs’, while Assimina Kaniari
considers early precedences of bio artists’ gestures in Leonardo’s
Trattato. Robert Zwijnenberg examines the affinities between
‘Xenotransfusion and Art’, Gunalan Nadarajan writes on ‘Specters of
the Animal’ and Irina Aristarkhova considers ‘the Art of Kathy High’
as a form of hospitality.

The introduction to the anthology examines Institutional critique and
Hospitality as ways of looking at and making sense of bio art today,
but also as notions charting and accounting for transitions in art
history in terms of artists’ engagement with living media – whether on
a literal or metaphorical level.

Book Contents


From Institutional Critique to Hospitality: Aspects and Contexts of Bio
Art, Assimina Kaniari

Part I.

Bio Art as Institutional Critique and Hospitality: Artists’ Statements

1.     ‘Dear Bees and Microbes’, Kathy High

2.     ‘Three Questions: A Holy Trinity or Three Blind Mice?’, Suzanne
Anker and Assimina Kaniari

3.     ‘Representation in Bio art: Movement and Change’, Marta de Menezes

4.     ‘Fabrica Vitae. The Fabric of Life’, Pascale Pollier

5.     ‘Apropos Fabrica Vitae’, Assimina Kaniari in conversation with
Αggelos Antonopoulos

6.     ‘Bioart and Conditions for Emergence’, Ellen K. Levy

7.     ‘iGMO: inherited Genetic Modification Orgiastics. Philosophy of
the Biological Bedroom, a Prelude for Transgenic Humans’, Adam Zaretsky

8.     ‘Text, Code and the Arts of Bio-age’, Ioannis Melanitis

Part II.

Critical and Historical Approaches on Bio Art

9.    ‘Artists in Labs. Pros and a few Cons’, Martin Kemp

10.  ‘Stranger Connections. On Xenotransfusion and Art’, Robert

11.  ‘Painting and the extension of life: Leonardo’s bio pictorial
tactics after 1500’, Assimina Kaniari

12.  ‘Specters of the Animal: The Transgenic Work of Eduardo Kac’,
Gunalan Nadarajan

13.  ‘Hosting the Animal: the Art of Kathy High’, Irina Aristarkhova

Εκδόσεις Γρηγόρη / Grigori Publications

What are STEAM research hot topics ? ; data representation


The STEM to STEAM discussion is active internationally- I thought i
would bring up the topic of STEAM approaches that are developing
in research areas-the following workshop at the University of Aberdeen
is typical of similar approaches in other universities ( see below)

In this case their goal is to stimulate collaboration between Univ Aberdeen
School of Natural and Computing Sciences and The School of Language,
Literature, Music and Visual Culture and focuses on the emerging areas of
developing new kinds of data respresentation- an area I am myself invoved in.

As data visualisation has grown as a hot topic over the last decade, there are

many inititiaves that draw on the STEAM arguments re creativity and innovation

to spark new approaches on how to represent large multidimensional data sets. In

the case of our ArtSciLab at UT Dallas ( ) we were able to

attrach funding for a data stethoscope that draws on data sonification techniques.

This workshop at Aberdeen was brought to my attention by geologist Brian Burnham who as a student
worked with me on how to use gaming engines and other systems that our
art,technologyand emerging program is expert at- fortunately our university
made it easy for a geology student to take art and technology courses- many
universities make this difficult. He will be attending the workshop
that will include artists and scientists

If you would like to mention targeted research initiatives
in this one that draw on the stem to steam arguments please do join our stem to steam discussion.



what are the hot topics in steam motivated research ?

If you know anyone at Aberdeen tell them about it- the contact person is
Amy Bryzgel (

the workshop description follows

Roger Malina

Visualising Practices across Art and Science
28 April 2017

This is a call for colleagues who are interested in cross-disciplinary
research, public engagement and collaboration. We invite colleagues in
The School of Natural and Computing Sciences and The School of
Language, Literature, Music and Visual Culture to present their work
that may be of interest to those across College and School divides.
Colleagues can present papers or brief summaries of their research
interest, or just come for a chat. The idea is to create a research
sandpit that brings together researchers from both schools with a view
toward potential future collaboration.

The aim of the workshop is to explore what those in the humanities and
those in the sciences can understand from one another.

The School of Natural and Computing Sciences and The School of
Language, Literature, Music and Visual Cultur

– From raw data to a visual/aural output: models, images, sounds and
visualisations in the making
– Visualisation and Sonification
– Visualisation, Interpretation and Display: visualising what for whom?
– Gaps in visualisation/sonification practices: what cannot be
visualised, sonified?
– Cinema and Science: histories, frictions, dialogues
– Big data
– Symmetry
– Topology
– Art in Science, Science in Art
– Modelling of poetry and language
– …and others…


Amy Bryzgel (

VERTIGO: advocating the “sensitive” and the “intelligible”, desire and astonishments


One of the particular challenges of the STEAM argument
is that the art science work crosses many disciplinary
boundaries but not always the same ones- inter-disciplinarity is not a discipline and cannot be organised the same waythat a discipline, like physics, is organised. In our SEAD report

we drew on the network of networks idea, of horizontally organised work drawing on coordination nodes-

A new european led program has just started – VERTIGO and we are pleased that  Leonardo/OLATS is a member of this network of networks coordinated by IRCAM

with a large network

funded through STARTS in H2020,  a number of activities have been announced including a first forum at IRCAM and a call for artists residencies:

“A program of artistic residencies as part of ICT R&D projects, through 3 yearly calls for proposals which will be selected by an international jury. A total budget of 900 k€ is allocated by the project for funding the participation of artists in at least 45 residencies aiming at producing original artworks featuring innovative use-cases of the developed technologies. The first call is to be published  on March 14th

This is an ambitious and risky program, given its scale,  and given the nervousness of some in our community about the ‘instrumentalisation’ of the arts there is some
interesting language in the announcement by declaring an aim of developing work that is

“sensitive” and the “intelligible”, desire and astonishments

check out the vertigo web site at:

Vertigo, the new international art-innovation forum, presents multidisciplinary events on creation and innovation in music, art, design, and architecture in connection with digital technologies. This new rendezvous brings together the leading players in the “sensitive”
and the “intelligible”, desire and astonishment: artists, engineers, scientists, and entrepreneurs who change and defy our present.

Indeed the way that over the last ten years, the stem to steam argument growing out of the work of the international art/science/technology community who worked “under the hood” for a century, has blossomed and is being adopted by policy makes is enough to give one “vertigo’, hold on for the ride !!

Roger F Malina

VIGOR making gravitational waves intimate by swimming in them


We have just submitted for publication to HCII2017 conference a first report on our work on gravitational waves in the UTD ArtSciLab – a collaboration between theoretical physicst, animators and artists, and education specialists.

The project seeks to develop forms of intuition about gravitational waves and their behaviours.

With water waves we have had experience swimming in them and interacting with them, so we can anticipate their behaviour and sensory experience of them.

With gravitational waves we are totally sensorally blind. Gravitational waves perturb space itself, so that objects shrink and grow as the wave traverses the object.

We have no sensory interaction with gravitational waves. We have no words to describe them, or metaphors that are appropriate. ( gravitational waves dont leave you wet)

I have written elsewhere at length ( ) about the idea of ‘making science intimate”, where artists and researchers can create experiences that lead us to build our intuition for parts of the world we cant access through our senses only through instruments.

So in this case prof Midori Katagawa and her students Ngoc Tran and Thulasi Venlayundam ported Mike Kesdens equations for orbiting black holes into the unity gaming engine, and then gave access to the simulation via oculus rift.

Yes some of the users got motion sickness !! but not from the gravitational waves but from known latency problems in the oculus. And the avatar is in a swimsuit- and the user can “swim” through the waves and see themselves shrink and expand as the wave goes through them.

We are intersted in other researcher and artists work on how to make gravitational waves sensible !

here is the abstract

VIGOR: Virtual Interaction with Gravitational Waves to Observe Relativity

Midori Kitagawa1, Michael Kesden2, Ngoc Tran3, Thulasi Sivampillai Venlayudam4, Mary Urquhart5, Roger Malina6

University of Texas at Dallas, Richardson, Texas, USA

{1midori, 2kesden 3nmt140230, 4txs143330, 5urquhart, 6rxl116130}

Abstract. In 2015, a century after Albert Einstein published his theory of general relativity, the Laser Interferometer Gravitational-wave Observatory (LIGO) detected gravitational waves from binary black holes fully consistent with this theory. Our goal for VIGOR (Virtual-reality Interaction with Gravitational waves to Observe Relativity) is to communicate this revolutionary discovery to the public by visualizing the gravitational waves emitted by binary black holes. VIGOR has been developed using the Unity game engine and VR headsets (Oculus Rift DK2 and Samsung Gear VR). Wearing a VR headset, VIGOR users control an avatar to “fly” around binary black holes, experiment on the black holes by manipulating their total mass, mass ratio, and orbital separation, and witness how gravitational waves emitted by the black holes stretch and squeeze the avatar. We evaluated our prototype of VIGOR with high school students in 2016 and are further improving VIGOR based on our findings.