Leonardo is dead, Long Live Leonardos; Celebrate the Leo500 wake and launch the redesign culture for the digital age


Leonardo is dead, Long Live Leonardos- announcing the first Leo500 Wake

 Celebrate the first Leo500 wake and launch the redesign of culture for the digital age

Am pleased that i will be keynoting at the   International Symposium on Display Holography (ISDH)


In University of Aveiro, at Aveiro City, Portugal June 24-27 and yes we will be having a Leonardo 50th Birthday Party: https://www.leonardo.info/50th-anniversary 

But we are also planning the First Leo500 Wake party to celebrate the 500th anniversary of the death of Leonardo DaVincim who died on 2 May 1519 ( https://www.chateau-amboise.com/en/page/5th-centenary-leonard-vinci )

Yes Leonardo is dead, Long Live Leonardos, that’s not a typo Wolf ,Leonardos in the plural- we don’t need any more individual geniuses, we need teams that have genius 

Team Genius: The New Science of High-Performing Organizations Hardcover – July 7, 2015 

Here is my talk abstract:

Leonardo is dead, Long Live Leonardos; Now to design culture for the digital age

The Leonardo Journal was founded by a group of artists and scientists
in Paris in 1968. They were convinced that the contemporary artists
must appropriate all relevant science and technologies to express
themselves, but also the new
worlds made visible through instruments; art holographers have played
an important role in this cultural vision. This year we celebrate the
50th anniversary of this community of practice championed by the Leonardo
Journal and organisations. By coincidence 2019
is also the 500th anniversary of the death of DaVinci on May 2 1519.
In this talk I will talk about the past and future of the the arts, sciences
and technology within the context of an emerging digital age. No culture
has ever redesigned itself intentionally. I argue that we must redesign
our culture in order to face the anthropocene, in face of climate change
and the tragedy of the internet. We must also redesign science itself,
both its methods and its social embedding.

The first International Symposium on Display Holography (ISDH) was originated by Professor Tung H. Jeong in 1982 at Lake Forest College in Illinois, USA. ISDH is an unique event. It is not like any other scientific conference. Rather, it is one that synthesizes history, education, art, science and economic developments that involve holography. A unique purpose of ISDH, besides the obvious exchange of information on display holography, is to engender a sense of community among participants. After the initial attendance of an ISDH, one looks forward to all the future “family reunions.” The ISDH 2018 will be held in the University of Aveiro, at Aveiro City, Portugal.

Leonardo, in collaboration with Louis Brill, Published two special issues dedicated to art and holography

Historical Opinion by Louis M. Brill

Louis M. Brill summarizes the evolution of artistic experimentation with holography…
Holography as an Art Medium

As holography has developed into an art medium, it has opened a new realm where imagery is composed and conveyed within a three-dimensional space. Among its various descriptions, holography is often referred to as the ‘window of the future’. This is an apt description, for art holography presents a ‘canvas’ on which the way an image is composed in space plays as much a part of the artist’s statement as does the final scene. Holography, by expanding image content into the three-dimensional realm, offers artists new ways to communicate critical ideas visually. Furthermore, as an art medium it has given us a sharpened perspective with which to view the world around us.

Although holography is often compared to photography, it is more important that we notice holography’s unique qualities and how it differs from other media than to point out its similarities to what already exists. Of all holography’s three-dimensional visual qualities, by far the most interesting is the interactive relationship it establishes between viewer and subject matter.

Images that project in space seem to inspire viewers to touch them, a temptation that few resist. Are they really there, can one feel them? No one believes that the images exist, as evidenced by the fingerprints that are left on the film plate, mute testimony to viewers seeking a complete experience of the hologram. Many times viewers encounter holograms so realistic that they express doubt as to whether they are seeing just an image of light or a real object in a glass case.

When one looks at a hologram, other interactive relationships also come into play. Often it is necessary to view a hologram from several angles in order to see the entire scope of the image. Because holograms are diffraction gratings, when one views them from different angles, one can see the image in a wide range of colors; often one finds that, as a hologram changes color, so does its meaning. Viewing the image from several different angles can also create several different viewpoints of the same image.

Thus one aspect of holography’s power is the visceral connection it has in drawing people to see it. Much as viewers are challenged by what they see, so are the artists who explore, work with and shape the medium as an expressive palette of statements.

As holography continues to evolve as an art medium, it continues to define itself, both as a technological process and as an expressive art form. Even as our authors speak of their pioneering efforts to create holographic imagery of great impact, this imagery changes in context as new technological breakthroughs expand its artistic possibilities. Breakthroughs in achieving realistic color, increasing the dimensions of large-format holography, creating reduced-image portraiture, and using holographic embossing processes to reproduce animated and computer-graphic imagery all lend themselves to expanding the expressive capabilities of the medium. Ultimately, these become the tools that assist artists as they strive to present images of significance and lasting importance.

What is the full measure of holography? Is it the issue of realism-holography’s ability to intermingle with reality? Is it holography’s potential as a three-dimensional canvas from which the image projects into space, extending from the flat surface of its recording medium? Or is it the creative efforts that come forth from the artist practitioners of the medium? Perhaps its greatest measure lies in the eye of the beholder, who can appreciate a holographic statement more for what it says than for how it works. More to the point, perhaps its success can be measured by the growing number of artists who recognize holography as a creative medium and continue to produce new works. As holography enters the 1990s, it is artistically still a young medium, but one that is growing as artists, museums, gallery owners and the public continue to explore holography, both for what it says as an expressive format and for its visual language. Clearly, holography is introducing a new visual aesthetic, one that is orienting us in new directions and teaching us innovative ways to experience three-dimensional imagery.

The greatest artistic challenge comes not so much from new technical breakthroughs, such as better lasers and more efficient recording films, as from the holographic artists themselves, who are gaining recognition for their efforts within art communities throughout the world. Although holography as an art form is acknowledged and collected, its highest accolade is the recognition conferred on it not only by the special holography museums but also by the traditional modern art galleries and museums. It is a recognition earned, not because these are holographic works, but because they are works of art that have succeeded in communicating some universal truth or in creating a statement that is conceptually challenging-in other words, holography has been used as a means rather than as an end in and of itself.

The voice of holography is less a metaphor and more a solid series of expressive visual statements by its practitioners. In this issue of Leonardo, we have assembled an international group of authors who express their creative relationships with light and sculptural imagery within a three-dimensional volume of space. Clearly, theirs is an informed voice, for our authors have explored the medium not only from an artistic point of view but from historical, technical and philosophical perspectives as well. This thinking expands the personal and historical observations of the first two decades of artistic exploration within holography. We present this journal as a statement of what has been realized and as an inspiration of what is yet to come.
ISSN No: 1071-4391
Author: Louis M. Brill, Guest Editor
Originally published in: Leonardo Vol. 22, No. 3/4, Holography as an Art Medium: Special Double Issue (1989),pp. 289-290.
Print: ISSN 0024-094X, Online : ISSN 1530-9282, DOI: http://www.jstor.org/stable/1575380

Advice to emerging Leonardo Professionals: gamify your CV !


One of the first students in the dallas artscilab was Anvit Srivastav. He worked on our neuroscience data sonification project as you will learn below. See our web site at https://artscilab.atec.io/ .

As he was starting to apply for jobs, he came to me and asked me to write a letter of recommendation= i said sure. He said let me show you my CV..I have made it into a computer game.

Wow talk about lateral thinking ( thank you Edward de Bono ).

Anvit was quickly offered a job as you will read below and you can play his game CV. Does anyone know other professionals who have gamified their CV ? sounds like a start up to me. Being able to use gaming to visit the people and places in a persons bio is just so obvious. Anvit certainly earned his degree in our ArtSciLab !

Roger Malina



by Anvit Srivastav

Anvit, a Computer Science Masters student at UTD (Class of 2015), was primarily focused on studying network security. He already had web development skills and thought that a concentration in network security would be beneficial for his future plans. Surprisingly, the way Anvit ended up working in the lab and meeting Roger wasn’t directly related to his studies at all.
During the spring 2014 semester, [I decided to take up] a sound design course that was being taught by Professor Scot Gresham-Lancaster… After the course ended, Scot informed me about a position that was opening up in the ArtSci Lab for a computer science student. The lab… was developing a web based sonification platform for fMRI data, and since I was familiar with web development and sound design, he thought I might be a good fit for it. I … [applied] and started working in the lab… [after I was hired]. Very soon after I’d joined the lab, Roger told me about Creative Disturbance and I ended up deciding to work on both of the projects in parallel.
The idea to create a video game resume dawned on Anvit sometime after he had finally succeeded securing a summer internship. It was a difficult and time consuming process, and during the process, he realized that it’s difficult to stand out in the tech world among other students who all have similar credentials and skills.

Anvit is a video game fanatic and has developed a few video games (mostly during the annual Game Jams in ATEC, which is a competition to successfully build a video game over a weekend) and it turns out that his interest in developing games wasn’t very common in UTD.  There weren’t many CS students who were interested in learning game development and fewer who would spend time learning tools and languages used for these on their own time on top of all the assignments given for regular classwork.

Because of his love for developing video games and his desire to stand out in the tech world, Anvit concluded that a CV as a video game would allow him to stand out to potential employers by showing his creative side and his ability to pick up new languages and skills on his own.

He started searching on the web if there were other people who had developed video game resumes/CVs but only found a couple of results, and even those only resembled video game in the art style but they didn’t offer the level of interactivity expected from a game. Furthermore, Anvit couldn’t find a single resume/CV that resembled an RPG (He soon realized that this was because RPGs are inherently more complex compared to simple side scrollers). Since he had grown up playing games from the Final Fantasy series, Chrono Trigger, the Mana series, and Pokemon, Anvit wanted to create something that resembled the games from that era. He saw the development of his CV as a video game as a personal challenge and started working on it.

It was a challenging process because Anvit had to build a lot of basic systems from scratch (things like a conversation engine, and a menu system). He had made it a little harder on himself by deciding to work on art assets, the sound effects, and a background music theme himself. It took him about two months of hard work and dedication to complete it.

I started including it in my resume and [mentioning]… it in my cover letter hoping that my future employers would see it. Initially I was worried that people might overlook it and never visit the site, but I started getting a few calls where [employers] would tell me that they were really impressed by it and wanted to call me for an interview. Eventually, I ended up getting my first offer from The MathWorks, and during one of my interview rounds there, one of my interviewers discussed my video game CV and how it works as a part of the interview. So overall, I felt that all that work finally did pay off.

View Anvit’s entire CV

Congratulations to the art science technology community for sending their STEAM to the political stakeholders !!


the US national academies have issued their long awaited report


 The Integration of the Humanities and Arts with Sciences,
Engineering, and Medicine in Higher Education: Branches from the Same
Tree, to be released by the National Academies on May 7. This
investigation began at a December 2015 workshop with joint support
from the National Endowment for the Arts, the National Endowment for
the Humanities, and The Andrew W. Mellon Foundation. A committee,
chaired by David Skorton (Secretary of the Smithsonian Institution),
was established to collect evidence and models for integration of the
arts and humanities and STEM/M fields at 2-year colleges, 4-year
colleges, and graduate programs.

The report examines the known impact of integrative approaches on
students’ academic performance and career readiness.

i will be attending a think tank at the national academies on may 24/25
if anyone after reading the report has comments or suggestions i will
be happy to bring them to the attention of the national academies !!!

This think tank will be a concerted effort to study the report results and propose
what actions research universities might take to prepare students to
be more effective communicators, critical thinkers, problem-solvers
and leaders; and more creative and effective scientists, engineers,
technologists, and health care providers.

The European Union report on the same topic is available at:



It is truly a delight for the 50th anniversary of the leonardo organisations and publications to see that it only took 50 years for the passion of the founders of Leonardo to reach the political decision makers ! Note the EU is doing this in the context of Horizon 2020 funding programs.

One of the novelties of the Horizon 2020 programme is the systematic and strategic integration of the social sciences and humanities into each of the priorities of Horizon 2020 (http://ec.europa.eu/programmes/horizon2020/en/h2020- sections). Contributions from these disciplines are needed to generate new knowledge, support evidence-based policymaking, develop key competences and produce interdisciplinary solutions to both societal and technological issues. The broad integration of the SSH within the Societal Challenges and Industrial Leadership priorities is an exercise that provides both opportunities and challenges. It provides opportunities by creating more scope for SSH contributions under more thematic areas and more topics than before. It also creates new challenges since this new approach necessitates a change of mind towards more interdisciplinarity. This second monitoring and evaluation report assesses in a thorough and detailed manner how the different SSH disciplines have been integrated into the projects funded in 2015 under the Societal Challenges and the Industrial Leadership priorities. The report illustrates the progress of the new policy on the integration of SSH as a cross-cutting issue but it also points out to areas where further efforts for SSH integration are needed.

Yes artists and designers are included !

Roger Malina



celebrate Yuri’s Night 2018 at the Malina’s in Dallas, Texas


Invitation to a party at the Malina’s
Sunday April 15 in Dallas Texas

in celebration of Yuri’s Night
Yuri’s Night:

Party from 2pm to midnight

Come early leave early, come late leave later, come early leave late

feel free to bring significant others !

if you would like to come drop me an email so I can send you official invite

if you are not in dallas but know someone who might be interested in coming

tell me




Announcing YASMIN discussion: Science for the People; Radical Science for the 21st Century


we are pleased to announce a new YASMIN discussion

TITLE:  “Science for the People: Radical Science for the 21st Century

to subscribe and contribute  to the discussion go to  https://ntlab.gr/mailman/listinfo/yasmin_discussions_ntlab.gr 


In the late 1960s through late 1980s, scientists unwilling to contribute to the development of technologies that pollute, oppress, and destroy, or to research tainted by military, political, and corporate interests, were organizing around the questions  “Why are we scientists? For whose benefit do we serve? What is the full measure of our moral and social responsibility?”. Members of Science for the People (SftP) (sometimes referred to more generally as “the radical science movement”) were dedicated to crafting a science that is ethical, egalitarian, and cooperative, and were committed in their own work to research that above all serves the health of humans and the environment.

Science for the People is currently being revitalized by scientists and scholars on college campuses across the US. Science for the People: Documents from America’s Movement of Radical Scientists, a brand new anthology of historical material, is fresh off the presses. The second annual SftP National Convention took place at the University of Michigan from February 2-4, 2017.

A bit more background:

Don’t Just Defend Science, Mobilize It for the People: While science is under attack, it could be an opportunity to advance a much stronger vision of how it can serve the common good,  writes Sigrid Schmalzer:

Which Way for Science? A statement by the SftP editorial team on the occasion of the April 2017 March for Science



Lisette E. Torres is a disabled mother-scholar-activist of color dedicated to critically examining the intersections of race, gender, disability, and science identity and how they impact knowledge production and STEM. She is a former aquatic ecologist, a member of Science for the People, and a co-founder for the National Coalition for Latinxs with Disabilities (CNLD). http://www.latinxdisabilitycoalition.com


Abha Sur is a scientist turned historian of science. She is the author of Dispersed Radiance: Caste, Gender, and Modern Science in India (New Delhi: Navayana, 2011). She teaches in the Program in Women’s & Gender Studies and in the Program in Science, Technology, and Society at MIT. Abha Sur is a longstanding member of the Alliance for a Secular and Democratic South Asia, a Cambridge based organization that raises awareness about issues of social justice through seminars, panel discussions and cultural events.

John Vandermeer is a theoretical ecologist, agroecologist and tropical ecologist, who teaches at the University of Michigan and does research in Michigan, Mexico and Puerto Rico.  He was a long term member of the original SftP, having been at the Chicago AAAS meetings where at least one of the beginnings of the organization is reported to have happened.  He also is a founding member of the New World Agriculture and Ecology group, an offshoot of SftP.

Ben Allen is a scientist, educator, and labor activist in east Tennessee. He is an organizer for the revitalized Science for the People and is member of the Science for the People Research Collective. In addition to organizing, he works as a contractor on computational biology projects related to energy and environment.

Alyce Santoro is a conceptual/sound artist and writer with a background in biology and scientific illustration. She will be a candidate in RISDs new Nature-Culture-Sustainability MA program starting in fall 2018. http://www.alycesantoro.com

Yasmin Moderators:

Alyce Santoro and Roger Malina

For information



  • No HTML, no attachments

  • The information or discussion in the posts should be relevant to the Mediterranean Area and the field of Art, Science and Technology

  • The official language of the Yasmin list is English. However, posts in other languages mastered by the moderators are allowed as long as a summary of the post in English is provided. Those languages are currently: Arabic, Catalan, French, Greek, Hebrew, Italian, Portuguese, Spanish, and Turkish

  • The list is moderated

  • Meaningful discussions require courtesy and mutual respect


  • Each new subscriber is strongly invited to introduce him/herself to the list and describe his/her activities

  • Subscription of new members has to be approved by the moderators

  • Subscriptions may be terminated or suspended in the case of persistent violation of netiquette

  • The list archives are publicly available, so Yasmin list can also be consulted and followed by people who are not subscribed

Lessons Learned  

  1.  Whenever possible, the discussion goes better if the posts address one point or at most two,

  2. Posts should be ‘short’: 2-3 paragraphs max

  3. The organiser of the discussion ‘manages’ the central topic being discussed at a given time( otherwise the discussion goes into multiple direction and tends to dissipate).

  4. The moderators are tasked with addressing problems such as making sure spam doesnt get into the discussion I ideally one of the organisers acts as a moderator to decide which post is approved immediately, which are deferred to keep the discussion at a given time running its course.

  5. Best not to approve more than 1-2 posts a day. Otherwise most yasminers will disconnect,

  6. Moderators over the years have had to block certain posts after discussion with the person posting, because the topic had little connection with the discussion under way, or was basically a personal marketing promotion rather than engaging in discussion. The moderators can block a post for ‘reason’ but must notify the other moderators and the person posting that the post has been blocked. In some cases there are culturally awkward discussions which are difficult to do on line, and easier face to face.

to subscribe and contribute go to:


Is STEM to STEAM just hot air ? The PhD in Art and Design to the Rescue ?


In a previous post, we announced the Leonardo STEAM Initiative in Education (STEAMIE) where Tracie Constantino and Robert Root-Bernstein will be developing a peer reviewed literature of educational research studies of STEAM practices.

Is STEM to STEAM just hot air ? contribute to STEAMIE to demonstrate evidence that it’s not

Within this initiative, Ken Friedman and Jack Ox have been publishing a Leonardo Section on the recent appearance of the PhD in Art and Design in the STEAM landscape. I append the call below. Articles that have appeared in this section include:

PhD in Art and Design: Introduction. Ken Friedman , Jack Ox. 

Practice-Based Research in the Creative Arts: Foundations and Futures from the Front Line  and https://www.mitpressjournals.org/doi/abs/10.1162/LEON_a_01471

Here is the call:

Leonardo Call for Papers: PhD in Art and Design

Ken Friedman, PhD, DSc (hc), FDRS, is Chair Professor of Design Innovation Studies at Tongji University; University Distinguished Professor at Swinburne University; and Adjunct Professor at James Cook University.

Jack Ox, PhD, MFA, Research Fellow at ART/SCI Lab, ATEC, UTDallas Research Associate with the Center for Advanced Research Computing (CARC) University of New Mexico.

In 2017 Leonardo  celebrates 50 years of publishing work and research at the intersection of art, science and technology. As part of the celebrations, we are initiating a 3-year symposium that will address issues surrounding the development of the PhD in Art and Design.

Today, universities around the world are debating this issue. While the MFA is a terminal degree for professional practice, the PhD is a research degree—the doctor of philosophy. The debate began in the U.K. when independent art and design schools were merged with universities or raised to university status. This led to the question of equivalent standards for academic appointment to once-separate programs within now-unified universities. Universities in Europe, Asia, Australia and North America have now joined the conversation by establishing new PhD programs or initiating serious debates on whether—and how—to build them.

The question of the PhD for art and design raises many challenging issues. First among these is the nature of research, research training and the PhD. This issue may seem obvious to those who have earned a PhD in the natural sciences, social sciences or liberal arts, but it remains a complicated issue to address in understanding the PhD for art and design. What is the PhD in art? What is the PhD in design? What should a PhD be in a field of professional practice? Should there be several kinds of PhD in art and design or one major model? Why pursue such a degree? What is the nature of such a PhD with respect to research quality as distinct from the quality of art or design practice? Why are so many programs struggling or going wrong? Why do universities and accrediting authorities permit problematic programs to continue? Why, in the past, did artists interested in research choose to take a PhD in disciplines outside art? Are there specific skills all researchers require without respect to their discipline? These are questions to consider, and there are people who have something to say about them, including experienced supervisors. With this symposium, we are reaching out to those with solid experience in doctoral education to draw on their skills and wisdom.

The fresh debate on the PhD for art and design taking place in North American universities has global implications. This debate makes it imperative to consider the different models of doctoral education elsewhere in the world. Is it reasonable to earn a PhD for a practice-based thesis with an artifact or an exhibition in place of the thesis, accompanied by an essay of 20,000 words? Should doctoral programs admit students to research training programs without undergraduate experience in such key skills as analysis, rhetoric, logic or mathematics? Can undergraduate art and design students with a focus on studio skills hope to succeed in doctoral work when they have had little or no experience in the kinds of information seeking or writing that form the basis for earning a research degree? Is it possible to award PhD degrees for skills and capacities completely different from those in any established research field? In North America, an exhibition of artifacts with a short thesis is the basis for awarding an MFA degree; in the U.K. and Australia and at some European art schools, this is the basis for awarding a PhD. Is it possible to merge these two traditions?

The SEAD and STEAM Challenge
One of the specific challenges we face internationally is finding new ways to enable collaboration between science and engineering with the arts, design and the humanities (SEAD). The United States National Science Foundation funded aSEAD study(link is external) highlighting a number of international developments and best practices that inevitably will influence the question of the PhD in art and design. One of the areas in this study was the emerging discussion on “STEM to STEAM.”

Call for Papers
The PhD for art and design has become a significant issue in worldwide university education. As the world’s oldest peer-reviewed interdisciplinary journal for the arts, sciences and technology, Leonardo has a responsibility to serve as a forum for the conversation. This symposium is our contribution to the emerging dialogue on this issue in North America and around the world.

We seek several kinds of contributions to a 3-year symposium on the PhD in art and design.

  • First, we seek full-length peer-reviewed articles for publication in the Leonardo addressing key issues concerning the PhD in art and design.
  • Second, we seek significant reports, research studies and case studies. Since these will be longer than journal articles, we will review them for journal publication as extended abstracts with references, and we will publish the full documents on the Leonardo website.
  • Finally, we will welcome Letters to the Editors in response to published articles and to the documents on the website.

Proposals and Inquiries
Interested authors should submit inquiries to Jack Ox(link sends e-mail) and manuscript proposals to Leonardo(link sends e-mail).

Manuscript Submissions
For detailed instructions for manuscript and art preparation, visit Information for Journal Authors.

To submit a completed manuscript, upload at Editorial Express(link is external).



Other inquiries to editor@leonardo.info

Is STEM to STEAM just hot air ? contribute to STEAMIE to demonstrate evidence that it’s not


There is an ongoing debate internationally on how to overcome disciplinary disadvantages to education in particular in STEM ( science, technology, engineering and math). This debate is millenia old ( See Joe Davis re Marcus Vitruvius Pollio ). Last century we had various initiatives to address the needs and potentials of polymaths…holistic studies.. integrative studies..interdisciplinary studies. There is nothing new under the sun.

So what’s new in the 21st century. Is there any evidence that the STEM to STEAM approach is useful or effective ?

In a recent report the SEAD network issue a report ( https://seadexemplars.org/about/  )  Alex Topete et al. ‘curated/juried/peer reviewed’ 20 exemplars of what we think STEM to STEAM is about. The qualitative evidences help us to define the STEM to STEAM territory.

Leonardo Journal Co-Editor Robert Root Bernstein has analysed extensive all the controlled , or semi controlled ) studies of stem to steam teaching. ( http://www.mitpressjournals.org/toc/leon/0/ja )

So what’s the next step in developing evidence for the variety of people we need to convince  ?

Leonardo is pleased to announce the Steam Initiative in Education ( yes STEAMIE for short ) through which we hope to aggregate evidence that is being developed internationally through a ’emerging topic’ call for papers, books etc  for Leonardo Publications.

This project is being co-edited by:

Prof Tracie Constantino, Rhode Island School of Design, see her article: STEAM by another name: Transdisciplinary practice in art and design education, Arts Education Policy Review. http://dx.doi.org/10.1080/10632913.2017.1292973 

And Leonardo Co-Editor Robert Root Bernstein….we provide the detailed call for papers and hope you will help us distribute it.

As you will see below, the call seeks to document and disseminate strong evidence based on contemporary science of learning, cognitive sciences, and education technology developments.

In parallel Kathryn Evans and Eun Ah Lee of UTD are re-launching our CDASH inventory of STEAM curricula and syllabi through a “cloud curriculum’ project originally initiated by Paul Thomas, Nina Czegledy and the Leonardo Education and Art Forum (LEAF) :

If you have curricula, and or syllabi you would like to share- go to https://cdash.atec.io/ 

So is STEM to STEAM just hot air, or can we develop the evidence that its a good thing ?

Call for Papers: LEONARDO STEAM Initiative on Education – STEAMIE

Section Co-Editors:

Tracie Constantino, Rhode Island School of Design, and Robert Root-Bernstein, Michigan State University

The STEAM movement, focused on integrating arts (broadly encompassing visual and performing arts, crafts and design) into science, technology, engineering and mathematics (STEM) education is well underway. We are avid advocates of this movement, but worry that integration of arts and sciences into curricula from K-12 through graduate and professional education is not supported by sufficiently rigorous pedagogical studies. If STEAM is to succeed, it must be underpinned by pedagogical principles, methods and materials that of high quality and reliability. Towards that end, the Editors of LEONARDO have decided to create a STEAM Initiative on Education that will devote a section of the journal to innovative, inspiring and important studies of STEAM pedagogies.

In the spirit of interdisciplinarity, we explicitly welcome diverse methodologies such as mixed methods designs and novel assessment methods designed to meet the special needs of STEAM educators. We particularly welcome studies employing well-designed, randomized class-room controls and utilizing well-validated learning measurement standards, but LEONARDO recognizes that one of the challenges of STEAM integration is that it may require new approaches to teaching and learning. We therefore welcome articles that are focused on the development and testing of novel approaches and methods for purveying and evaluating integrated learning.

We intend to set the bar high. We are not interested in studies that rely on student self-reports about whether they found a particular lesson plan “exciting” or “fun” or teacher opinions that the students were “more engaged”.  These effects may be real and they may be important, but the papers LEONARDO is looking for demonstrate that these effects impact learning, preferably over the long term. Our goal is to make sure that as STEAM education takes hold within our educational establishments, it does so in the most effective and useful ways.

Guidelines for the preparation of manuscripts can be found at: https://www.leonardo.info/preparing-your-materials-journals

Tracie Costantino (2017): STEAM by another name: Transdisciplinary practice

in art and design education, Arts Education Policy Review. http://dx.doi.org/10.1080/10632913.2017.1292973

Root-Bernstein RS, Pathak A, Root-Bernstein MM. PART 1. A Review of Studies Demonstrating the Effectiveness of Integrating Arts, Music, Performing, Crafts and Design into Science, Technology, Engineering, Mathematics and Medical Education, Part 1: Summary of Evidence that Integration Is Professionally Useful and Effective. LEONARDO 2017:  doi: 10.1162/LEON_a_01579 http://www.mitpressjournals.org/toc/leon/0/ja

Root-Bernstein RS, Pathak A, Root-Bernstein MM. PART II.  Review of ACD-STEMM Integration, Part 2: Statistically-Validated and Controlled Pedagogical Studies of the Root-Bernsteins’ “Tools for Thinking”. LEONARDO 2017: doi: 10.1162/LEON_a_01580 http://www.mitpressjournals.org/toc/leon/0/ja

Root-Bernstein RS, Pathak A, Root-Bernstein MM. PART III. Review of ACD-STEMM Integration, Part 3: Statistically-Validated and Controlled Pedagogical Studies of Eleven  ACD-Integration Strategies Utilized by STEMM Professionals and General Conclusions. LEONARDO 2017: doi: 10.1162/LEON_a_01581   http://www.mitpressjournals.org/toc/leon/0/ja  

Any other questions to  editor@leonardo.info


Peace Water Power: Leonardo 50th in New Zealand


Leonardo 50 birthday wishes to the gathering in New Zealand today !

He wai….He ngao..He Rangimari


and thanks to Ian Clothier and our New Zealand colleagues for this amazing event[-

wish I could teleport !

Roger Malina


Leonardo 50th Anniversary in New Zealand

at SCANZ18

A special Leonardo 50th Celebration with a guest presentation by Executive Editor Roger Malina.


A special Leonardo 50th Celebration with a guest presentation by Dr. Janine Randerson and Leonardo Executive Editor Roger Malina.

SCANZ 4 – 12 February 2018

Peace, Water, Power 2018 develops from the successful Water, Peace, Power inaugural event held in 2016. It is also aligned with Intercreate’s core event sequence, SCANZ as it shares the same values.

It is hard to imagine a more important moment than now, to consider the issues of peace and the environment. At a time where moderate Muslims align themselves with peace while militants seek war and the US is extending warfaring and warmongering worldwide while battling it’s own citizens, now is a significant moment for leadership in regard to Peace.

The community of Parihaka through it’s founding prophets Te Whiti o Rongomai and Tohu Kakahi has played a leadership role internationally, nationally, regionally and locally many times since it’s founding in 1866.

SCANZ2018: Peace, Water, Power represents a significant engagement with the community of Parihaka in terms of the creative projects enabled on the papakainga and the hui which culminates the event. SCANZ2018: Peace, Water, Power will have international, national, regional and local participation, part of the recognition of place. Placing Peace first in the title is a recognition of the Parihaka community and its founders and follows from discussion with Maata Wharehoka.

Leonardo’s 50th Anniversary Celebration

The day starts with presentations on Peace, Water and Power from Maori including kaumatua. This is followed by presenting some creative projects on the themes. We will then walk around and view projects from the residency, which includes some based on taking live data from a river on the pa. A fluvial geomorphologist will talk about the relationship between the river and the mountain, which will supplement what some Maori have spoken about earlier. Some of the locals have also been measuring the water and we will visit their riparian food forest.


At Parihaka Pa in the historic building of Te Niho.


4:00 p.m.

Dr. Janine Randerson

Speculative weathers, and the next 50 years for electronic art


4:15 p.m.

Roger Malina video

Video made for the event by astrophysicist and art-science exponent.


4:30 p.m.

Roger Malina live from Texas

Live as part of Leonardo/ISAST 50th celebrations.


To register, please send an email to ian.clothier@intercreate.org(link sends e-mail)



About Intercreate

Intercreate.org is a project based organisation consisting of an international network of people interested in art, science, culture and technology. Our motto is developing the culture to create a sustainable civilisation. We live in a world where the human connection to the environment is having a strong negative impact, particularly for the generations that follow. At Intercreate we believe an important part of resolving the problems around the human relationship with the environment, is to involve indigenous groups in all discussions of the environment.

50th Anniversary Logo

About Leonardo/ISAST
50 Years of Celebrating the Community

Half a century ago, kinetic artist and astronautical pioneer Frank Malina set out to solve the needs of a community of artists and scientists working across disciplines by using the “new media” of the time: offset print publishing. As a groundbreaking, innovative venture, Leonardo represented a unique vision: to serve as an international channel of communication among artists, with emphasis on the writings of artists who use science and developing technologies in their work. The result was Leonardo, an academic journal for artists with the peer-review rigor of a scientific journal. For 50 years, Leonardo has been the definitive publication for artist-academics, and the field has gained momentum in recent years.

Leonardo’s anniversary celebrations are made possible by our international partners and led by the 50th Anniversary Committee Chair Nina Czegledy.


February 12th, 2018 4:00 PM   through   5:00 PM
249 Mid-Parihaka Rd
Bldg Te Niho
New Zealand

Was Marcus Vitruvius Pollio right ?: what’s possible in the 21st century in transdisciplinary collaboration that wasnt possible in Rome ?


We are living in an interesting time of unstable vocabularies, sometimes an indicator of a growing successful community of practice .This is true of only because new terminologies are the bread and butter of funding agencies and reputation management strategies of emerging professionals. Electronic Art, Digital Art, new Media Art, Art and Technology, STEM to STEAM, STARTS, ArtScience, Sci Art the list goes on. Joao Silveira,  member of our ArtSciLab at UT Dallas will be defending next week in Rio de Janeiro his PhD thesis on art science practices today in Brazil, the US and elsewhere.

This contemporary dichotomy in western, and other, academic and industry circles is often articulated between science-engineering and art-humanities. At the time of the founding of Leonardo Journal, this was very much within the framing provided by C.P.Snow’s articulation of the ‘two cultures’ problem.The problem persists today, although I argue that the two cultures framing is a false dichotomy and I think C.P.Snow did a disservice and was wrong in many ways. This false dichotomy can take different forms; for example, hard and soft, quantitative and qualitative, logical and creative, objective and subjective, and so on. Many of these are false, or oversimplifying, dichotomies or reductionist thinking that have lessened our human ability to solve complex problems. These dichotomies are not new. As pointed out by Joe Davis (Leonardo Journal, 2018 in press), the roman polymath Marcus Vitruvius Pollio advocated many of the holistic approaches being debated today. Joe Davis is a pioneering art and biology artist, currently using CRISPR and other genetic engineering techniques to create artificial life art forms. Joe Davis notes that Leonardo Da Vinci himself read and was influenced by Marcus Vitruvius Pollio.

So what’s new under the sun ?

In this talk at IBM Almaden research labs we will try to take stock, talk about our own work and articulate what we think is usefully developing:

Preliminary Announcement for talk by Malina at Blanton at IBM Almaden research labs March 8 2018

IBM Accelerated Discovery Lab Distinguished Speaker Forum.  

  • Date:March 8, 2018

  • Venue: Accelerated Discovery Lab, IBM Research – Almaden

  • Time: 10.00 – 11.30 AM PST

Building at the Confluence of Disciplines; How does the 21st century context enable new approaches?

Abstract: Roger F. Malina and Andrew Blanton will discuss and present jointly a series of works created through transdisciplinary methodologies bridging the worlds of Arts, Design and Science. Through this lecture-performance they will discuss some of their past collaborations as well as some of their current thoughts on the process of collaborating with teams of people from extremely diverse backgrounds. Their research methodology involves both science/engineering development as well as use of the same processes in artistic settings. These methods feed into what is sometimes called STEM to STEAM initiatives in this country or STARTS in Europe ( Science, Technology and the Arts). They will present a series of works including a performance of M0DULATOR for realtime audio processing on the iPad, their ‘ Data Stethoscope’ work in sonifying and visualizing the human connectome, funded by DARPA. WAVEGUIDE, a performance that uses the audiences cellphones for a distributed array of speakers. SWITCH, a publication featuring student led research into contemporary topics, most recently using blockchain technology. And finally, Roger Malina, Executive Editor of Leonardo Publications at MIT Press will discuss the new experimental publishing platform arteca.mit.edu which publishes multi-lingually and multi-media, and will develop new forms of peer review for grey literature.

Dr. Roger F. Malina

TITLE: Distinguished Professor of Arts and Technology and Professor of Physics, UT Dallas and Executive Editor, Leonardo Publications MIT Press


Roger Malina is an art-science researcher, astronomer and editor. His UTD ArtSciLab focuses on research that involves close collaboration between scientists and artists, in particular developing data exploration and data performance. The lab also carries out research in experimental publishing in collaboration with MIT Press and Leonardo/ISAST and OLATS. two non profits which he founded. He was Principal Investigator of the NASA Extreme Ultraviolet Explorer Satellite at UC Berkeley, and former director of the Observatoire Astronomique de Marseille Provence (OAMP) in Marseille. He is the Executive Editor of the Leonardo Publications at MIT Press, including the new arteca.mit.edu art science technology platform. Roger Malina obtained his BS in physics from Massachusetts Institute of Technology in 1972, and his PhD in Astronomy from the University of California, Berkeley in 1979. He has been awarded an Honorary Doctorate from the Polytechnic University of Valencia in Art and Science.

Andrew Blanton

TITLE: Assistant Professor and Area Coordinator CADRE Media Labs, San Jose State University


Andrew Blanton is a media artist and percussionist. He received his Bachelors of Music in Music Performance from The University of Denver (2008) and a Masters of Fine Arts in New Media Art at the University of North Texas (2013). He is currently an Assistant Professor of Digital Media Art at San Jose State University in San Jose California teaching data visualization. His current work focuses on the emergent potential between cross-disciplinary arts and technology, building sound and visual environments through software development, and building scientifically accurate representations complex data sets as visual and sound compositions. Andrew has advanced expertise in percussion, creative software development, and developing projects in the confluence of art and science. http://andrewblanton.com

What Is New Under the Sun: Oral Futures to the Rescue of all those who worry.



Pier Luigi Capucci is publishing the papers from the fantastic Leonardo 50th birthday party   and the art*science 2017 – The New and History conference in
Bologna (Italy), July 3-5 2017 (  http://malina.diatrope.com/2017/05/14/artscience-leonardo-50th-birthday-party-in-bologna-italy-july-3-5/   )

Here is a final draft of my paper for comment criticisms and suggestions. As part of this, he asked us to identify 5 things we worry about 

Thank you again Pier Luigi !

Roger Malina

What Is New Under the Sun: Oral Futures to the Rescue of all those who worry.

The fiftieth anniversary of the birth of the Leonardo Journal presents a good opportunity to look back and look forward. I recently worked on a project with our Physics Department at the University of Texas at Dallas where we recorded “oral futures”;  physicists discussed results they would be publishing 50 years from now. It would be fascinating to have access to the oral futures of the founders of Leonardo Journal, speculating on the state of the arts and society today.

A contemporary dichotomy in western, and other, academic and industry circles is articulated between science-engineering and art-humanities. At the time of the founding of Leonardo, this was very much within the framing provided by C.P.Snow’s articulation of the ‘two cultures’ problem.The problem persists today, although I argue that the two cultures framing is a false dichotomy. This dichotomy can take different forms; for example, hard and soft, quantitative and qualitative, logical and creative, objective and subjective, and so on. Many of these are false, or oversimplifying, dichotomies or reductionist thinking that have lessened our human ability to solve complex problems. These dichotomies are not new. As pointed out by Joe Davis (Leonardo Journal, 2018 in press), the roman polymath Marcus Vitruvius Pollio advocated many of the holistic approaches being debated today. In a sense, there is nothing new under the sun !

I was asked  at the Leonardo 50th Birthday party in Bologna, organised by Pier Luigi Capucci,  for  topics that maybe I’m worrying about. One  of the things that upset me is:  I’m an astronomer and in the last 10-15 years we discovered that most of the universe is made of dark matter and doesn’t emit light. And so astronomer are the wrong kind of intelligent beings to understand the universe, we have the wrong senses and this implicit bias led us to a totally wrong concept of what the universe consisted of. If we were designing an intelligent being that is able to understand the universe, the last thing we would do is design a human being. The same goes for universities as I argue next.

And so I make an analogy between that and what Poe Johnson and I called “dark culture’ ; you have these systems to tell us what’s going on but almost all the interesting stuff is dark and doesn’t  reach universities. Popular culture is full of innovation today, but all our institutions are designed to see things that are very visible today using the kinds of tools that academics develop. Leonardo Journal is an example of a biased telescope that focuses mostly on the work done in universities.  I think there’s a deep similar problem now in the dark culture as there is in astronomy.  Certainly at the time of the founding of Leonardo Journal, that community of practice was ignored by institutions of culture and higher learning, but our culture today is heavily influenced by the work they did. Leonardo Journal has published over 10,000 new emerging Leonardos. Universities 50 years later are only just beginning to wake up.


I think we are going through another deep transition at the moment, where the amount of sensory input we get through instruments is now exceeding that that we get through our senses, and I think this is a new situation. Stiegler likes to talk about that we still tend to think of technology as tools or extensions of ourselves, but instead he says we need to think about these new technologies as organs, that actually symbiotic with our own development and not extensions of human faculties and many of these tools now have senses that we don’t have.  We now talk of the ‘data body’ which contains all the data that we can now collect using medical instruments. This data reveals phenomena inside our body that we have no sensory access to. Fifty years from now how will we live with both knowledge of our physical bodies and the world accessible through our senses, and to our data bodies that know things our physical bodies dont. I think that this data culture and the dark culture are two things group maybe interlinked but for me make me worry that we dont have adequate oral futures discussions among us. Our podcast platform Creative Disturbance is one place where we hope to promote oral futures.


I have other worry  topics. One is transdisciplinary collaboration. All our institutions are set up to identify individuals and reward individuals. But all the complex problems we are working on now require groups of people to work together. We still give Ph.D.s to individuals not to teams, the Nobel Prize is awarded to very few individuals, not to teams, and so how we change all our methodologies of how we train people, reward people to go from the individual genius, which is our model with Leonardo da Vinci, to how a team of people can display genius. And I thing that’s a tough problem given the complexity of the problems that we are trying to solve. Alex Topete in our lab is working on developing apprenticeship training for transdisciplinary collaboration, but how do you do this in a natural ways to train teams not individuals ? How can universities award PhDs to groups that demonstrated innovation and excellence in transdisciplinary research ?

Another one is which is maybe it’s kind of obvious, but I think we haven’t thought about it enough is in our societies, and certainly in Europe and America, life expectancy has increased.  I now have many colleagues who are 80 and they’re still in full professional activity but our universities want to have nothing to do with them. They close their email accounts, get them out of the office and so one of the world’s growing resort resources is retired professionals, as David Peat has argued. In France I was made to retire when I was 65, well maybe I still have another career ahead of me, and our societies are not all organized to take this into account. They are organized around middle age people and  cultural; processes.  So I think there is an interesting problem of how we change our social structures to make sure that we have intergenerational communication, creativity, innovation  and discussion going on. This is a point that Leonardo board member Nina Czegledy has championed through the Leonardo 50th birthday parties. Again universities are not ideal places to do this as they are designed around age cohorts- 80 year old geniuses rarely get to meet 18 year old emerging leonardos there !

The final thing, and many people have written about this, is it is clear that there are a number of things that are going on at the moment in the world, which are happening quicker than one generation. In the past when the climate changed- people moved, and the climate did not often change in a hundreds years, it happened over a longer period, and so people migrated to another place. Now on our planet, we have migrated everywhere we can migrate, so there’s nowhere else to migrate to, except outer space and I don’t think that’s a useful solution in the current situation. So these changes that are happening within a generation or two generations, and so we need to actually redesign our culture. Anne Balsamo has written extensively about this. A situation that no human culture has ever been before , except when a meteor  wiped out 90% of the life forms, and then no one redesigned the species and their social structures. Most changes on this planet have been on time scales that are longer than one generation or two generations. Climate change presents an opportunity to actively redesign our culture using design methodologies.


And so as we try and develop oral futures for Leonardo, my five topics are: intergenerational communication; redesigning culture; dark culture and data culture; and the favoring emergence  of transdisciplinary Leonardo teams not individual geniuses.